Kong: Skull Island, a reboot of the King Kong franchise set in the same world as the recent Godzilla remake, is coming out in a month. Below check out descriptions of each of the main characters and creatures that came from a Coming Soon set visit (for the full interview check out the link), courtesy of Screen Rant.
Captain James Conrad (Tom Hiddleston)
“He’s a survivalist. He’s a tracker. Army lost and found. He’s the guy you send in to find missing persons if a plane or a helicopter has crashed in the jungle, because he has a special tracking ability.”
Lieutenant Colonel Packard (Samuel L. Jackson)
“He’s been in the army for a long time, he’s a lifer. He believes in his men’s lives and sanctity. God and country. My character is that standard for people seeing something that they don’t understand and identifying it as the enemy and not realizing their part in antagonizing that particular thing and that you’re responsible for making that thing do what it does. I mean the thing was doing nothing until you got here and here you are and now the thing’s doing something, so what do you think you did to annoy it? Other than show up in its house and decide to disturb everything.”
Weaver (Brie Larson)
“She has a point of view that’s different from a lot of the people that she’s surrounded by. Because of the period – she’s not seen as a valuable team member at first. But she’s incredibly strong-willed and has had to be in an all-male environment for so long, and she has to learn how to blend in– that’s a huge part of her job. So you see at the beginning of the movie a sense that she’s very capable of taking control of the situation and creating boundaries – because she’s just there to get a job done.”
“If Kong is the God of this island, we wanted each of the creatures to feel like individual Gods of their own domain. We want to show audiences new things and so having the creatures not feel derivative of Jurassic World, or they’re too alien like, or too H.P. Lovecraft. Miyazaki’s Princess Mononoke was actually a big reference in the way that the spirit creatures sort of fit within that. The big thing was trying to design creatures that felt realistic and could exist in an ecosystem that feels sort of wild and out there. Design things that simultaneously felt beautiful and horrifying at the same time. Where if you look at this giant spider or this water buffalo, you stare at it and part of you says ‘That’s the most amazing thing I’ve ever seen!’ and ‘Oh my god that’s gonna kill me right now and I need to run for my life!’”
“We want to find something that feels real but that sort of pays homage to the fact that Kong is not just a big monkey to us. He’s not just a big gorilla. He’s his own thing and therefore we have liberties with what we do with that. I think the Godzilla design was really, really, well received because it paid homage to what came before but also felt like something fresh. So we’ve just been doing everything to really get that to a place where you can look at it and you feel like it could be standing there with those people but have it feel like Kong.”
What do you think? Are you interested in spending some time with these characters as they try to make sense of the new world they’re dropped into? Kong: Skull Island arrives in theaters March 10, 2017.